Spaces · 2026
Search
Healthcare
Cross-platform
Project Context
Go To was a lightweight navigation shortcut for Spaces, letting users jump directly to a channel, DM, or unread item without manually clicking through spaces and organizations to get there.
My Role
As Design Director, I partnered directly with engineering early to brainstorm and shape Go To's design rather than receiving it as a spec. I saw an opportunity for unreads to be included in the same interaction.
Title
Design Director

Problem
Contstraints
A full Activity feature, the more complete way to surface unreads across the app, wasn't feasible yet due to limited API resources. Go To could work as a meaningful stopgap without depending on that infrastructure.
Sandbox exploration






Process
The initial idea as just a simple way to jump to any destination, a channel, DM, or space, without manual navigation. While brainstorming, I saw unreads were a natural fit for the same interaction: the mental model of “I need to go to this channel” and “I need to see what I've missed” were close enough to solve together.
Since this wasn't meant to be a large surface like search, and was explicitly a stopgap on the way to a future Activity feature, we kept it entirely hotkey-driven rather than giving it persistent UI. After the planning conversation with the developer, I had a clear enough picture of how it should function to move straight into Figma.
command
⌘
G
Solution
Since it was meant to be fast and disposable, not a place people linger, Go To works as a command palette rather than a dedicated screen.
Go to
Navigate anywhere in Spaces
Billing Questions
2
Cardio Metro
Switch Organization
Marcus
1
Outcome
Go To checked the box of surfacing unreads until a full Activity feature could ship. While we didn't have usage data, we heard directly from the team and customers that it made navigating the app noticeably easier, which was meaningful to hear.
Reflection
I always find partnering early with engineering, talking through constraints and requirements together in the initial brainstorm, moves things faster and builds buy-in from both sides before any design work even starts. Go To wasn’t handed to me as a spec, it came out of a conversation, and that shaped how quickly and confidently we were able to ship.




